Graduating high school early and attending university at the age of 16, she is one of the youngest characters in the series, but is exceptionally intelligent for her age which causes many people especially vampires to take a special interest in her. She is the assistant of Myrnin and was assigned to the job by Amelie, the Founder of Morganville and the oldest vampire in the world other than Bishop. After moving to Morganville themselves, they frequently insist that she move back in with them.
Sunlight is fatal to them.
Garlic, crucifixes, holy water, etc. Many seem to wear lots of black clothing. But this isn't compulsory. A vampire can create another of its kind by draining the blood from a human and then replacing it with its own.
If a human drinks vampire blood without losing their own first, they become what is known as a ghoul; these have some of the powers of a vampire while not becoming vulnerable to sunlight, and are often used as servitors by Kindred.
Vampire society and the Camarilla Oxford vampires will be part of the Camarilla. This is an international organisation of Kindred, controlling large areas in Europe and America.
Its primary official aim is to prevent the mortal population from finding out about the vampires ruling them; the veil of secrecy is known as the Masquerade, and breaches of it are punished severely.
Camarilla law is, when necessary, enforced by their Justicars; these are typically extremely old and powerful Kindred. Cities are usually ruled by a Prince.
The Prince of a city supposedly supports the Camarilla and recognises their authority, though they often rule more or less as they wish There is also normally a group of Primogen, consisting of the most important member of each vampire clan.
Vampires belong to one of several clans, depending upon their bloodline. The Camarilla consists of seven of these clans: Each clan has certain powers associated with it; these range from supernatural speed or strength to the ability to shift shape or the ability to vanish from sight.
Other clans exist but never joined the Camarilla, and are very rare in Camarilla-controlled areas. There are also the Caitiff, those whose blood is too weak for them to claim to be part of a clan.
The power of a vampire depends upon both their age and their generation. Generation has little to do with age. According to legend, the first vampire was Caine, as in the guy in the bible who killed his brother. Those Kindred he sired were of the second generation; those created by these were of the third generation, and so on.
The blood is more diluted in each generation. Most princes tend to be around the sixth generation; most newly-created vampires tend to be around the thirteenth generation. There's a rival to the Camarilla called the Sabbat, who practice horrific rituals and generally make pretty bad neighbours.
Vampires have a bad tendency to 'frenzy' when under stress; unable to control their fury, they may attack the nearest person. They're equally bad at handling fire, having a pathological fear of it. A stake through the heart will paralyse though not kill a vampire. Sleeping in graveyards is considered to be overdoing it a bit, not to mention uncomfortable.
There's probably lots of things I've forgotten to include, but I think that covers the most important things. The glossary page should explain most of the terms idiosyncratic to Vampire.
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Introduction to Vampire This page contains a brief introduction to Vampire: the Masquerade, for those who haven't played it before. Vampire is set in White Wolf's World of Darkness.
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Please feel free to visit our sponsor. Vampires, or Vamps for short, are a race of blood-drinking supernatural creatures that were once human. They have been encountered by the Winchesters, Gordon Walker and other hunters.
However it has been stated encountering a vampire is very rare as hunters have hunted them near to extinction.