Describe the colours, sounds and smells of what you see as vividly as you can. If there is a hook — a new trend, discovery or angle — make that clear within the first few paragraphs.
Print-based[ edit ] The first magazine to cover the arcade game industry which is still in continuous publication is the subscription-only trade periodicalPlay Meter magazine, which began publication in and covered the entire coin-operated entertainment industry including the video game sector.
The first consumer-oriented print magazine dedicated solely to video gaming was Computer and Video Gameswhich premiered in the U. This was two weeks ahead of the U. The video game crash of badly hurt the market for Western video game magazines.
Computer Gaming Worldfounded instated in that it was the only survivor of 18 color magazines for computer games in The first magazine dedicated to console gamesor a specific video game consolewas Tokuma Shoten 's Family Computer Magazine, which began in and was focused on Nintendo 's Family Computer also known as Famicom or Nintendo Entertainment System.
This magazine later spawned famous imitators such as Famitsu in and Nintendo Power in Originally starting as a print fanzine in April Game Zero magazine, claims to have launched a web page in November with the earliest formal announcement of the page occurring in April Game Zero's web site was based upon a printed bi-monthly magazine based in Central Ohio with a circulation of that developed into a CD-ROM based magazine with a circulation ofat its peak.
The website was updated weekly during its active period from Another publication, Intelligent Gamer Online "IG Online"debuted a complete web site in Aprilcommencing regular updates to the site on a daily basis despite its "bi-weekly" name. At the time, it was called "the first national videogame magazine found only online".
Efforts by Horwitz and Shubert, backed by a strong library of built up web content eventually allowed IG Online to be acquired by Sendai Publishing and Ziff Davis Mediathe publishers of then-leading United States print publication Electronic Gaming Monthly who transformed the publication into a separate print property in February In the group saw multi-million GBP profits and strong growth,  but by early were issuing profit warnings  and closing unprofitable magazines none related to gaming.
At first ignored by most major game publishers, it was not until the communities developed an influential and dedicated readership, and increasingly produced professional or near-professional writing that the sites gained the attention of these larger companies.
Independent video game websites are generally non-profit, with any revenue going back towards hosting costs and, occasionally, paying its writers. As their name suggests, they are not affiliated with any companies or studios, though bias is inherent in the unregulated model to which they subscribe.
While many independent sites take the form of blogs the vast majority in fact, depending on how low down the ladder you lookthe 'user-submitted' model, where readers write stories that are moderated by an editorial team, is also popular.
In recent times some of the larger independent sites have begun to be bought up by larger media companies, most often Ziff Davis Mediawho now own a string of independent sites. A year ago, I would have advised any developer to get in touch with as many press outlets as possible, as soon as possible.
I still advise this now, but with the following caveat: You're doing so to get the attention of YouTubers.
Nintendo has already been shutting out the video game press for years.A travel article about cruising on gulets in Turkey, published in Cruise Magazine (UK), Retirement Today (UK), and Deckchair (Canada).
Temple of Apollo at Didyma, Turkey You can read an article by Peter about the oracular temple of Apollo at Didyma in Turkey in a newly published book (the softback’s front cover is one of Peter’s photos).
WHY CAN'T DICTATORS ASPIRE TO BE LIKE MUSSOLINI?: A fascinating FT op-ed on what Kim Jong-Il and Saddam Hussein have in common: "On the 50th anniversary of his death, the two paramount threats to world peace today, Saddam Hussein and President Kim Il-Jong of North Korea, openly base themselves and their regimes on Stalin.
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